The Village Name Generator is designed to be easy to use. Love the idea of adding trees and the like (although I understand your resistance); would it be possible to add fields/farms the way the city generator does (with some association to population if possible)?The compass and scale feature from MFCG would be useful.Any chance you could update the repository for the Medieval Fantasy City Generator with the changes that are on the website? The streets didn't need to be exactly "planned" (although some villages and towns were actually planned, it was not that rare) to be perpendicular - it's a quite natural layout, especially if houses are backed by crofts.echo json_encode($new_json, JSON_PRETTY_PRINT);$input_data = file_get_contents("php://stdin");I agree that these villages are not extremely realistic (In the current version villages always have one main road running through them. Maybe some early villages looked like that, Vikings or something. I often need a map for a village of a known size, and this is helpful.It's about pressure of update requests, pull requests and a general burden of supporting an open source project.Is it possible to download this?
Any chance to get an export as SVG or transparent PNG or even as GeoJSON shapes? Population is trickier since it's an emerging characteristic, not something explicitly chosen.maybe some labels for unique buildings--?? Create the perfect name for an imaginary town or randomly pick one using our automatic town and city name generator. (you knew I'd ask that, right? If you're taking suggestions for additions I would really love to be able to ask for a specific number of buildings. Would be nice to have the code there.Additionally, they also tend to cluster around a significant resource - perhaps the big house of the founder, or a natural well, or (later) a church or other fortification. These days the road always comes first, and if it didn't houses will be destroyed to make way for the roads. I am more familiar with medieval settlements and they were my reference, although modern villages are not much different.
So, sure, for anything before the late 1800s? But if you’re stuck, here’s a step-by-step guide to using our village name generator: Could also rando the … Anyway, this idea is not off the table, maybe it will be implemented in the future.generated something with only 1 building. For generating Fantasy Town Names simply scroll down and click on the Get Town Names Button to randomly generate 10 Fantasy Town Names. It is … If they don't overlap enough, the chance of spawning a large settlement is low. Thanks again watabou! Currently I'm planning to add port/dock areas and town squares (which can be treated as markets), but not walls.Iron age buildings, eg Celtic britain; even native American, Mongol, InuitDoes the terrain restrict the population range? Do you mean more palettes? This page is awesome though! If future updates are planned, it would be cool to be able to choose the village's population ourselves, I like how the population is proportionate to the number of houses, which is a problem I ran into with the Fantasy City Generator's integration with Azgaar's Fantasy Map Generator. A typical small village looked like a crossroads with important buildings (a church, an inn, a manor house, a mill) either at the center, or at the end of those roads.
City & Town Name Generator. You can either generate random names or guide the process. Avec 37 langues et 31 pays, le Fake Name Generator est le générateur de noms le plus avancé sur Internet. Maybe the option for towns that formed around a crossroads?This is so good! If you don’t find what you like, you only need to click the Generate button again.Similarly, you can see about the related place name generator like The village name generator can generate 5 names at a time.